The Witch of the Woods has trapped West Virginia cryptids inside cursed crystal balls. Survive each level until the timer expires by matching 3+ colors, triggering controlled avalanches, and keeping the crystal wall above the red danger line.
The witch casts strange spells on the crystals as the holler shifts, so crystals may look a little different when rows drop.
Desktop/mobile: tap, click, or release anywhere above the red danger line to shoot. Use Crumby’s left or right cheek buttons to switch alternate balls. Press 2 / 3 on keyboard if using desktop.
Guest runs are practice only. Sign in before starting to permanently earn CRUMBY stats and the Cryptid Savior badge. Checkpoints restart the current level; rewards remain first-clear only.
Cryptid Savior clearance recognized. The holler remembers your first rescue.
Replay is always available. CRUMBY stat rewards and the Cryptid Savior badge remain first-clear only.
The holler is holding your place. The current level will restart from its checkpoint if you leave.
Updating the field record.
Enter initials for the high score board:

You saved the hollers and their cryptids.
Enter initials to record the rescue: